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Minimancom

2 Game Reviews w/ Response

All 13 Reviews

I think this is really fun and has a ton of style but could do with some changes in my opinion. Slightly quicker movement speed would really help especially considering how often you have to redo stages when you move the stone enemies into an incorrect position and cant get them out, or die. Also I think confining the players movement to the grid the stage assets are on (like classic Pokemon for example) would make the experience much cleaner, considering how you cant push stone enemies, walk through single space wide hallways, or even pick up the sword without being lined up perfectly. On the whole though its a good experience with slick art and music, and stimulating puzzles.

Miroko responds:

Yeah I agree with some of your points I think this game has been a great "try out" and there's much to be improved. If we ever make a sequel or a full version we'll try to address those flaws.
Thank you! (:

very nice job! felt fleshed out and full! the controls take a minute to get used to overall and the wall cling/run feels a little awkward, but aside from that the robot controls just fine! im also glad the only hints you give are the pictures for the four keys and the statue pointing to the starting pillar in the first pink energy orb challenge thing, every puzzle is so easy to understand but still challenging at the same time! nice job! (musics pretty bumpin too)

MatthewSchreiner responds:

Thanks for the feed back! I appreciate it =D

I'm an illustrator that does some rough animation on the side. I'd love to make some sort of comic in the near future and my ultimate goal is to make games. Please feel free to check out my work, and if you're interested, I'd love some commission work.

Casey @Minimancom

Age 24, Male

WARNING SOME NSFW

Seattle, WA

Joined on 5/4/14

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